Jurassic World: Fallen Kingdom’s Game-Changing Ending Explained

Warning: Spoilers for Jurassic World: Fallen Kingdom ahead.

Jurassic World: Fallen Kingdom‘s ending is a gamechanger. For the first time, the dinosaur chaos franchise has ended a movie on a proper cliffhanger – as opposed to a statement of the prehistoric creature’s dominance – and it’s one that promises a very different direction for Jurassic World 3.

Like other recent franchise reboots, Jurassic World 2 is a subversion of expectations. Just as Star Wars: The Last Jedi upended the story established by Star Wars: The Force Awakens, so too does Fallen Kingdom evolve the 2015 box office smash Jurassic World, moving away from the Jurassic Park retread and open up new story avenues; by the time the credits roll, the original park has been destroyed, almost all who could control dinosaurs are dead, and the creatures are loose in the real world. Whether or not the subversion is successful is up to the viewer, but it’s unavoidable that things have changed in the Jurassic universe.

Related: Jurassic World 2’s Ending: How It Sets Up Jurassic World 3

With all that said, what exactly does the ending hold for the future, and what are the filmmakers trying to say with this new Jurassic World trilogy?

Jurassic World 2’s Ending: The Dinosaurs Are Unleashed

Jurassic World: Fallen Kingdom is a movie of two halves, both about the ethics of allowing dinosaurs to exist. The first details a last-ditch effort to save dinosaurs from Isla Nublar before it’s destroyed by a volcanic eruption, then the second reveals that the humans funding the rescue are just as dangerous as Mother Nature, with creatures both authentic and genetically-engineered up for auction. In-Gen has made the mistake, however, of bringing in Owen Grady and Claire Dearing, who attempt to stop the unleashing of the vicious, barely controllable Indoraptor. They succeed, of course, with Blue helping off her hybrid cousin and most of the villains eaten or otherwise disposed of in suitable cruel ways.

During all the action, though, toxic gas is released into the cages containing the few surviving animals; despite all the heroes’ efforts, dinosaurs are still going to go extinct without active involvement. This is something Owen and Claire begrudgingly accept as the greater natural order, even if it goes against what they’ve been fighting for. Maisie Lockwood, however, feels different. A clone of Jurassic Park creator Benjamin Lockwood’s daughter (known as his “granddaughter“), she sees the dinosaurs as being just like her – products of man, yes, but no less deserving of rights – and so she releases them out into the north Californian night.

The film ends with a montage showing the impacts of Maisie’s emotional decision, with the floodgates to dinosaur planet now open: a T-Rex rampages into a zoo, the Mosasaurus that escaped earlier attacks surfers, vials of dinosaur DNA are transported away for more tests, Owen, Claire and Maisie see flying Pteranodons over the ocean, and Ian Malcolm declares, “Welcome to Jurassic World“. The Jurassic World 2 end-credits scene continues this, showing a pair of Pternadons crossing state lines into Nevada and perching atop Las Vegas’ Eiffel Tower. It doesn’t add much more to what’s shown in the pre-credits montage, but solidifies the message.

Related: Jurassic World: Fallen Kingdom Cast & Character Guide

Jurassic World: Fallen Kingdom‘s ending is, essentially, delivering on the promise teased by the T-Rex’s San Diego rampage in The Lost World: Jurassic Park and the retitling of the franchise Jurassic World: the limitations of a park or an island are over – now the threat can come for you at home.

More Jurassic Horrors Are To Come

Dinosaurs rampaging through the Pacific Northwest is the least of humanity’s problems, though. Jurassic World 2‘s ending is full of potential new threats relating to the genetic meddling undertaken in the past twenty-five years. Ian Malcolm warns at the start that the genie was out of the bottle – and he wasn’t wrong.

The biggest is Maisie. Although the possibility is implied from the very existence of Jurassic Park, Jurassic World: Fallen Kingdom actually introduces genuine human clones. While she’s just an innocent – and scared – little girl, the potential her existence represents is limitless. She was made as an inverse of immortality – so Lockwood could remember his daughter, rather than so his daughter could live forever – but it’s entirely possible that the technology could be pushed to create new host bodies akin to the what’s happening in Westworld Season 2 (itself based on a Michael Chricton idea).

Looking at the dinosaurs themselves, there’s definitely more on the way. Jurassic World director Colin Trevorrow has said that there’ll be no more hybrids in Jurassic World 3, but that doesn’t mean new versions of what exists can’t be created; the end of Fallen Kingdom shows vials of dino DNA for most of the popular species being transported to an unknown location. And, as Henry Wu escaped and at this point is an all-out scientific madman, there’s still the potential for madcap attempts.

Related: Is Jurassic World: Fallen Kingdom Too Intense For Kids?

Additionally, although the ending doesn’t deal with it directly, there is a recurring threat made in the Jurassic World series that we’ve never seen come to fruition that feels just on the horizon: dinosaur soldiers. This was Hoskins’ ultimate goal in Jurassic World and a key selling point of the Indoraptor in Jurassic World: Fallen Kingdom. While many involved in these plans are now dead, this idea looms large too. In short, there’s a lot more to worry about Maisie’s escapees. And a good thing too…

Page 2 of 2: What Fallen Kingdom’s Ending Means For The Jurassic Franchise & Beyond

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