The first blockbuster release of 2019 is Resident Evil 2. A remake of the timeless 1998 PlayStation classic, this survival horror adventure title sees players take on the roles of Claire Redfield and Leon Kennedy as they attempt to escape from Raccoon City.
Like the original survival horror games in the series, Resident Evil 2 is as much about taking on zombies and other grotesque creatures as it is about solving puzzles, scouring environments for key items, and unlocking doors through a variety of contrived means. It’s this mix of harrowing action and methodical puzzle-solving gameplay that makes Resident Evil such a timeless series.
In the remake of Resident Evil 2, there are several puzzles which are optional; tasks which need not be completed in order to finish the game. One of the most noteworthy optional tasks in the game is opening the Special Weapons Case. Found early in the underground facility, the part of the game explored after unlocking the secret passage underneath the goddess statue, this glass case contains vital goodies… But how do you open it?
In order to open the Special Weapons Case as either Leon or Claire, they need to find the S.T.A.R.S. Badge. This is acquired through a rather lengthy quest chain involving a roll of film, a severed statue arm, a book, a scepter with a jewel, and an ornate case into which said jewel can be slotted. At the end of this long road – and after the player has first stumbled across the Special Weapons Case – the player will be left with a S.T.A.R.S. Badge. Examining the item in the inventory will reveal that the badge is actually a USB key which can be plugged into the computer at the S.T.A.R.S. office, allowing access to the armory. Most players will then try to discard the Badge, but they will find themselves unable to do so. Whenever a Resident Evil 2 key item has been fully used, it will be marked by a red check, at which point it can be discarded. The S.T.A.R.S. Badge will not have a red check mark just yet.
Players must to bring the S.T.A.R.S. Badge to the Special Weapons Case, retract the USB key by examining it in the inventory, and slot the badge into the case, at which point it will finally open. If playing as Claire, the box contains a suppressor for her MQ-11, which stabilizes recoil, resulting in a much tighter spread when firing her weapon. Leon, meanwhile, gets a long barrel for his Lightning Hawk magnum, which reduces recoil and increases the hand cannon’s already impressive damage output.
At this point, the S.T.A.R.S. Badge will finally earn its red check mark and can be promptly discarded, its purpose fulfilled.