Ubisoft Finally Addresses Crouch and Lean-Spamming in Rainbow Six Siege

Crouch and lean spamming in Rainbow Six Siege

Tom Clancy’s Rainbow Six Siege may be the best competitive tactical shooter on the planet but it’s not without its issues. There’s the game’s meme-fueling Tachanka character that’s so awesomely bad Ubisoft doesn’t seem to know even if they want to fix the operator, and on the opposite end of the spectrum, an operator named Lion who’s so overpowered he’s been banned entirely from pro league play until he’s re-designed.

And then there’s the core gameplay itself which for anyone who’s a fan of first-person shooters, makes for an entertaining esports session watching Rainbow Six Siege pros compete. Pro players and anyone worth their salt in ranked play knows, Rainbow Six Siege is not just about mastering the unique rock-paper-scissors gameplay of its operators and memorizing maps, it’s about mastering the physicality of the operators themselves.

Related: That Time When Ubisoft Changed Its Mind on R6 Censorship

We’re of course referring to Rainbow Six Siege’s movement controls which let talented players lean and crouch so fast and without limits, that it’s immersion-destroying. As the mega popular shooter continues to grow as it enters its fourth year, players are more than ever coming across veteran and just plain skilled players who can use the lean and crouch in such a way that it’s ridiculous to see and play against, a problem that’s far worse than dropshotting which Ubisoft addressed in 2018.

It’s such an issue that after three years Ubisoft is finally planning to do something about the unlimited, unrestricted crouching and leaning. We don’t know what, but they’re testing a few options. Siege community manager UbiNoty posted the following to the game’s Subreddit yesterday evening:

Recently, we have seen a rise of players encountering abusive crouch and lean spamming. To counter this, the team is actively working on how we want to approach the problem and planning our next steps.

We are currently prototyping a few systems to address this. More details will be shared about our exact methodology as we draw closer to a final version.

Coincidentally this post went live as a few of us were playing and streaming last evening, complaining about this very issue as we tried out Rainbow Six Siege’s Road to S.I. Playlist which lets players try out the Pro League’s Esport Map Pool and Pick and Ban system in casual play. We noticed this mode is generally filled with pre-made teams of highly ranked players who spam the crouch and lean keys like crazy.

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Source: Ubisoft Community Manager

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